AI Insights · Timothy · January 2023
Top 5 Boxing Games in Brazil Q4 2022: Performance Overview
Discover the performance trends of the top 5 boxing games in Brazil during Q4 2022, including weekly downloads, revenue, and active users.
In the fourth quarter of 2022, the top 5 boxing games on a unified platform in Brazil demonstrated varied performance trends. Here’s a detailed look at their weekly downloads, revenue, and active users, based on data from Sensor Tower.
Real Boxing 2 from Vivid Games S.A. saw its weekly downloads peak at 24.9K in the week of October 24, before gradually declining to 7.6K by the end of December. The game’s weekly revenue showed a similar upward trend mid-quarter, reaching $466 in the week of October 24, but later stabilized around $200-$300. Active users peaked at 36K in the same week, before declining to 14.7K by the end of the quarter.
EA SPORTS™ UFC® 2 by Electronic Arts maintained a strong presence with weekly downloads peaking at 40.9K in mid-November. Weekly revenue fluctuated between $97 and $235, peaking at $235 in early October. The game’s active user count remained robust, peaking at 54.9K in mid-November, before ending the quarter at around 49.3K.
MMA Manager 2: Ultimate Fight from Prey Studios had a stable yet modest performance. Weekly downloads were highest at 3.4K during the last week of October but dropped to 1.4K by the end of December. Revenue peaked at $221 in late September and fluctuated around $100-$200 for the rest of the quarter. Active users peaked at 7.1K in early November, later declining to 4.9K by the end of December.
Boxing Star: Real Boxing Fight by THUMBAGE showed a varied performance. Downloads peaked at 3.4K in mid-December, following a low of 1K in early December. Weekly revenue was highest at $214 in mid-October, with a consistent decline to around $118 by the end of December. Active users increased significantly to 11.4K in mid-December, ending the quarter with 10.1K.
Lastly, Burrito Bison: Launcha Libre by Kongregate showed steady performance with weekly downloads peaking at 3.5K in early October and stabilizing around 3K by the end of December. Weekly revenue fluctuated between $76 and $131, peaking at $131 in early December. Active users remained stable throughout the quarter, peaking at 20.3K in early October and ending the quarter at 18.8K.
For more detailed insights and data, visit Sensor Tower.